Melty Blood: Act Cadenza FAQ version 0.100 ______________________________________________________________________________ Table of Contents I. Introduction A brief overview of the Melty Blood series and various resources on the Internet. II. Engine Various details and changes to the core game engine. III. Movelists Descriptions of the characters' moves and abilities. IV. Credits People who assisted in the maintenance of this FAQ. ______________________________________________________________________________ ______________________________________________________________________________ I. Introduction ______________________________________________________________________________ This FAQ is meant to be a resource for the arcade game, Melty Blood: Act Cadenza. This game came about as an evolution from the original doujinshi (Japanese for "amateur" or "fan-made") game, Shingetsutan Tsukihime by Type-Moon. Over the course of time, Tsukihime gained so much popularity it garnered a sequel game, Kagetsu Touya, and another doujinshi circle made a fighting game from that, known as Melty Blood. Melty Blood received a sequel in Melty Blood Re-ACT, which I also wrote a FAQ for. By this time, Watanabe Seisakusho (now known as French Bread) had gained quite a bit of praise for their game and managed to negotiate an arcade conversion developed by Ecole. Official Act Cadenza page: http://e56.info/mbac This is the page where you can find information and pictures about the game itself. Type-Moon: http://www.typemoon.com (18+) The original developer for Shingetsutan Tsukihime. French Bread: http://www13.plala.or.jp/french The original developer for Melty Blood and Melty Blood Re-ACT. Moonlit World: http://www.geocities.com/max3075/top.htm Beast's Lair: http://nrvnqsr.proboards20.com/index.cgi?board=general The best English Type-Moon fanpage on the Internet, and their message board. Eternal Romancia: http://kalciane.tnim.org/mb My personal message board, where this and other doujinshi games are discussed. FAQ: http://kalciane.tnim.org/stuff/actcadenza-faq.txt The latest version can always be found here first. My email: kaidese (at) yahoo.com Please email me with any questions, corrections, or comments you may have. Change Log: v.0.100 (02.22.2005) FAQ created. Movelists, introduction, and engine details added. To Do List: EX Shield Shield Bunker cost Maintained Shield cost What is Beat Edge Circuit Spark effects Max mode vs. auto-Heat Last Arc mechanics Hisui's 6C 6C 236C name Ren's 214C name Kouma's entire damn movelist Mech-Hisui's netwire stuff Nero's creepy arm thing Red Arc's German BS Satsuki's bite Nanaya's 22ABC Warachia's Arc Drive ______________________________________________________________________________ II. Engine ______________________________________________________________________________ For the engine section, I will be using the following notation: 7 8 9 C B 4 5 6 A 1 2 3 D Picture the joystick as corresponding to the keys on your numeral keypad. 5 would indicate neutral, 4 would be blocking or walking away, and 6 would be walking towards. A, B, C, and D are weak attack, middle attack, heavy attack, and shield, respectively. __________ The Screen __________ At any given time, you will see these things on your play screen: Timer Shown at the top center, this is set to 99 seconds. You are given a certain amount of time in a round to defeat your enemy. When the time goes to 0, the round is over, and whoever has more life wins. Ties award a round point to both characters. Win Count This is a little icon that appears beneath your Life Gauge, indicating how many rounds you've won. Typically, a match is decided by best out of three rounds, so whoever gets two rounds first is the victor. Life Gauge Shown at the top of the screen, this is your energy bar. The yellow segment shows how much life you have remaining. When this is depleted, you lose a round. Magic Circuit This is located at the bottom of your side on the screen, conveniently indicated with "Magic Circuit" in English above it. Your Magic Circuit increases as you perform attacks, and is required to do certain EX Edges, Arc Drives, and other maneuvers. Vital Source This is the crimson portion of your lifebar that trails after the yellow. Your Vital Source is what you can regenerate when you enter Heat or Blood Heat mode. Combo Meter The combo meter appears when you perform two or more sequential hits in succession, indicating the total number of hits in your combo and the damage dealt in points. Each character has 10,000 points in their life bar. __________________ The Core Mechanics __________________ These are maneuvers which every character possesses. Guard Hold 4 or 3 while receiving an attack. Dodge Press 2AB and you will completely avoid an incoming attack. Throw Press 4AD or 6AD to throw the enemy. Dash Backstep Press 44, 66, 4AB, or 6AB to dash backwards or forwards. High Jump Tap 1, 2, or 3 then 9 to do a long-arcing jump. Double Jump When you're jumping, press 7, 8, or 9 to execute a second jump. Air Dash When you're jumping, press 44 or 66 to dash in the air. Air Defensive Position ("Air Tech") When struck by an attack that puts you in the air, press 4, 8, or 6 along with any button to flip out and recover quickly. Ground Defensive Position ("Ground Tech") When struck by an attack that puts you on the ground, press 4, 8, or 6 right before touching the ground to recover quickly. EX Edge Perform a special move with C, which will execute a more powerful version of your move. Shield Press D. You can hold D to maintain the shield, but this will drain your Magic Circuit. EX Shield Press D right before the point of impact and you will do a more powerful shield. Shield Bunker Press 214D. You can do this outside of blockstun for no cost, or during blockstun at cost. Reduce Damage Press any button during an attack to reduce damage slightly. Beat Edge Press certain buttons in tempo to reduce damage greatly. Blowback Edge ("Charged Moves") Hold down a button for a length of time to execute a powerful attack. Activation Press ABC with at least 100% circuit to enter Heat mode. If you do this during Max circuit, you will enter a more powerful Blood Heat Mode. Circuit Spark Press ABC while guarding or being hit during Max circuit to execute a powerful counterattack. Arc Drive Execute a certain command during Max circuit to perform a powerful attack. Last Arc Fulfill certain conditions to execute a powerful counterattack. ______________________________________________________________________________ III. Movelists ______________________________________________________________________________ Note: These are currently what's available on the website for Act Cadenza. Undoubtedly these are not the only moves the characters are limited to. Arcueid Brunestud Jama yo...! 236ABC Se-no! 214ABC Nani yatteru no...! 623ABC Urusai! 22ABC Kuusou Gugenka: Marble Phantasm 41236C Akiha Tohno Tori wo Otosu 236ABC Kemono wo Kogasu 22ABC Tsuki wo Ugatsu 214ABC Kakuyaku - Momiji 623ABC Sekishu - Origami 41236C Akiha Vermillion Tori wo Otosu 236ABC Kemono wo Kogasu 22ABC Tsuki wo Ugatsu 214ABC Kakuyaku - Momiji 623ABC Sekishu - Origami 41236C Aoko Aozaki Browning Starmine 236AB Raining Starmine 236ABC (air) Blazing Starmine 22ABC Floating Starmine* 214ABC Floating Starmine* 421ABC Browning Starbow 63214ABC Keri Tobasu wa yo 623ABC Aoko One Two Three 6A, 6B, 6C Sphere - Break 41236C * These two moves are listed with different motions but the same name. Ciel Kokken Nage 214ABC Hairou 236ABC Bladesinker 623ABC Ciel Somer* 22ABC Dainana Seiten 41236C * Written "sama", but actually supposed to be short for "Somersault". They took the "serious" part out for this movelist, though. Hisui Otama wa Ganjou desu 236ABC Abunai desu yo 214ABC Shitsureeshimasu 623ABC Ganbarimashita 22ABC Hisui San-something Cooking* 6C, 6C, 236C Ankoku Hisui Kobushi 41236C * Nope, can't read all of it. Hisui & Kohaku Shimai no Kizuna - Kisohen (Kohaku) 214ABC Shimai no Kizuna - Fuuunhen (Hisui) 214ABC Yuushimai no Kizuna - Tanjouhen 22D Shimai no Kizuna - Gekijouhan 214214C * Only moves unique to the duo are listed. Kohaku Battou - Himitsu no Wazamono 216ABC Magical Amber Missile 214ABC Konnan Sodate Temimashita o/~ 22ABC Kohaku Magnum Amber 632146C Magical Attack - Kohapon X 1632143C China Kohaku - Kaidakousai Kohaku Ashi 41236C Kouma Kishima I 623ABC Cannot 236ABC Read 22ABC Kouma's 214ABC Move 623C List 41236C Len Fleur Freeze 236ABC Glass Glass Tea Time 214AB Something Rocket* 214C London Rondo 623ABC Utakata 41236C * I know the translation for this move is "Tin Cat Rocket", but I don't actually know the original kanji for it. Mech-Hisui Laser 236ABC Something Missle* 214ABC Something Net Wire - Type High* 623ABC Kohaku Something Barrier* 22ABC Something Net Wire - Type C* 421ABC Something King Fisher* 214ABC (air) L.S.O. (Choujin Shimai Doumei) 41236C * I suck so bad at Japanese. Miyako Arima Chuushinchuu 236ABC Senshippo 214ABC Renkantai 623ABC Shinkyaku 22ABC Kyuukyoku Ougi 41236C Nrvnqsr Chaos Konton Kaihou - Kurotsu Basashu 236ABC Konton Ryuushutsu - Hachuushu 214ABC Konton Kaihou - Kemono Kakushu 421ABC Konton Kaihou - Something* 63214C Busou 999 41236C Red Arcueid Alt Nagel 236ABC Alt Schure* 214ABC Weiss Katse* 623ABC Blut - Die - Schwesster* 41236C * Don't quote me on these, I don't know any German. Satsuki Yumiduka Mihatenu Yume wo Tsukamu Sacchin Arm 236ABC Todokanai Yume wo Ou Sacchin Arm 623ABC Ikku yo~! 214ABC Jama Shinai de...! 22ABC Something* 632146C Okottan Dakara...! 41236C * Dunno it. Shiki Nanaya Seisaya - Hachi Tenshou 236ABC Seisaya - Hachisei 214A Seisaya - Nanaya 214B Seisaya - Ippuu 214C Seisou - Rokkusagi 623ABC Seisou - Mizuki* 22ABC Seisaya - Meidakeshamon 42136C * Not 100% sure about the kanji on this one (mizu + tsuki). Shiki Tohno Kirifuda Sono Ichi (Something)* 236ABC Kirifuda Sono Ni (Something)* 214ABC Jibun Demo Wakaranai Keri (Something)* 623ABC Chokushi no Magan 41236C Sion Eltnam Atlasia Ikaku Shougeki 236ABC Etherite - Ground 214ABC Etherite - Air 623ABC Cutting Sing 421ABC Slide - Air 214ABC (air) Reload 22D Barrel Replica 41236C Sion Tatari Terror News (Rai) 236ABC Terror News (Malice) 623ABC Replicant Conductor (Osiris) 214ABC Cruel Blood 41236C Warachia Bad News (Rai) 236ABC Bad News (Malice) 623ABC Creature Channel (S) 421ABC Creature Channel (Noid) 421ABC (air) Replicant Coordinator (Id) 214ABC Fumble Code (Apotheosis) 22ABC Night on the Blood Liar (Anzaniti)* 41236C * I'm not sure what this last bit in paranthesis is supposed to be. ______________________________________________________________________________ IV. Credits ______________________________________________________________________________ Various people at Beast's Lair for assisting in movename transcription and translations: Nobunaga*Nabeyaki, Anon Spectre, Security Bulletin #17. linalys for continued help as always. Melty Blood, Melty Blood Re-ACT, and Melty Blood: Act Cadenza are copyright Watanabe Seisakusho/French Bread 2002-2005. Shingetsutan Tsukihime is copyright Type-Moon 1999-2005. This document is copyright kalciane 2005. No permission is implied or granted in redistributing this document outside of GameFAQs. ______________________________________________________________________________